![]() How one nation fares in combat against another depends on how their three combat stats compare: tech, bio and psi. But there are many layers of complexity and nuance that unfold gradually. The basics of gameplay are very simple: just click on a square to attack it. As a nation advances it will make its way toward the east, where the most valuable resources can be found, to compete for the ultimate prize: the Orb of Fire. The goal is to gradually build up your nation’s power, and your own skills, to the point that you are able to capture and defend the Orbs of Power-mysterious artifacts scattered over the landscape, remnants of a former age. A nation’s valuable assets are found not so much in the land it holds and the defenses it’s built, which are liable to be conquered, recaptured, rebuilt, destroyed and relocated over and over-but in the technological advances it’s developed, the resources it’s gathered and the alliances it’s engineered. War of Conquest was designed around this aspect. To expand your nation or move it from one place to another means going around-or through-your neighbors. All nations in War of Conquest co-exist on a single huge game map. It is massively multiplayer, allowing thousands of players’ nations to occupy the same game world. ![]() ![]() This game is about founding a nation, developing its resources and abilities, and clashing with other nations over land and treasure. Imagine open-world tower defense real-time strategy. Along the way you'll be able to choose from a huge variety of technological and magical advances, forge alliances and rivalries, and become part of a community. War of Conquest will place you in a single, wide-open world with thousands of other players, to develop your nation, compete for resources, and seek to capture the mysterious Orbs of Power. This community would expand as Steam Early Access players join in, and the discussion both there and on the game's Steam forum would continue to shape the development of the game as it approaches release.” ![]() “War of Conquest already has an active forum of players who contribute bug reports, suggestions and discussion about gameplay issues. How are you planning on involving the Community in your development process? The prices of the individual power-ups are bound to change over time, both in early access and after release, but there would be no change in prices specifically due to the game transitioning from early access to release.” “The game is free to play, and allows microtransactions for the purchase of in-game currency that can be spent on various power-ups. Will the game be priced differently during and after Early Access? During the Early Access period, the focus will shift to finding any remaining bugs and fine tuning the game mechanics.” Major bugs and balance issues have been fixed. “All of the planned features and content have been completed (see the "About This Game" section for an overview). What is the current state of the Early Access version? For example, the stat bonuses granted by the various technologies will be tweaked, and new defensive structures may be added.” All planned features are finished, but it's likely that feedback from Early Access players will result in the enhancement of features and the addition of new content, as well as improvements to game balance. What remains to be done during the Early Access period is tuning the game balance and exposing any holes in the game design. “The elements of the game are all in place: all of the features and content described under "About This Game" are complete and active. How is the full version planned to differ from the Early Access version? Early Access players, in turn, will have the opportunity to take part in shaping the gameplay in its final stages.”Īpproximately how long will this game be in Early Access? Early Access will be a great opportunity to explore possibilities while receiving feedback from an audience of interested and experienced gamers. Because of this, there are many unique challenges involved in perfecting gameplay and balance. It is an open-world MMO strategy game with RTS and tower defense elements. “War of Conquest explores new game mechanics that make it substantially different from any existing game.
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